Just 12 months after receiving its full launch, development is ending on free-to-play battle royale game Vampire The Masquerade: Bloodhunt, with its developer Fatshark blaming the title's failure «reach the critical mass needed» to continue support.
Bloodhunt was announced toward the end of 2020 and, following a limited Steam early access release, recited a full launch on PlayStation and PC last April. It set players loose across the rain-soaked, moon-drenched streets and rooftops of Prague, arming them with vampiric parkour abilities and other supernatural powers (plus, rather more boringly, guns) in their bid to take down opponents.
It was a fun twist on the battle royale genre — even if Eurogamer's Robert Purchese didn't much like the whole shooty thing when he played it back in early access — but that clearly wasn't enough to attact and retain the kind of player base Bloodhunt needed.
In a post on its website, developer Sharkmob has now confirmed that «while [the game had] an amazing and very engaged community, we haven’t been able to reach the critical mass needed to sustain development.» This, it explained, «has led us to the decision to stop further development of Bloodhunt.»
Active development is set to formally cease after one last content update — adding an in-game player voting system «to regularly unlock new things and keep Bloodhunt fresh» — and the game will then enter maintenance mode. However, Sharkmob says servers will remain live, and the game will continue to be playable, «for as long as we have an active player base and community».
Additionally, real currency purchasing will be turned off from 26th September, but Sharkmob will be implanting a way to more easily earn in-game tokens ahead of that so
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