In recent years, video game companies like Nintendo and PlayStation have set expectations for any pre-recorded shows by announcing beforehand what kind of stream viewers should expect — whether focused on indie games, third-party titles, or about a specific game. This has been a welcome change as it sets appropriate expectations for an upcoming Nintendo Direct or State of Play showcase. After all, nobody will expect to see a new Zelda trailer during a Splatoon 3 Direct.
Sony did this too for its most recent State of Play earlier this week, announcing that the show will primarily focus on PSVR 2, Rocksteady’s Suicide Squad, and some indie and third-party games. But if the recent State of Play showcases have demonstrated anything, it’s that there’s a difference between setting the right expectations, and making it so that viewers should have no expectations at all.
Let’s start with PlayStation VR 2, which was just released to critical acclaim. Having spent a few hours with it myself, I can tell you that the tech underlying Sony’s newest VR headset is definitely something to write home about. Still, much has been made about the launch lineup of games which consists of one new first-party release (Horizon: Call of the Mountain) and several releases that are readily available on rival headsets.
When PlayStation announced that the State of Play would showcase five new PlayStation VR 2 games, the expectation would be that at least one of them would be a showstopper, meant to highlight a high-end product that was just released. Instead, the lineup consisted of titles that could have easily slotted into the rest of PlayStation VR 2’s launch offerings.
When I spoke with my colleague Brian Altano to discuss the State of Play, he aptly
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