franchise has burst into the mainstream in recent years, and that's partly thanks to the third game's acclaim in role-playing mechanics when making tough dialogue choices. features a host of compelling quests to take on, and with them, a series of crucial decisions to make that can shape the trajectory of the stories in question.
These dialogue options have a great deal of nuance, with very few choices ever being perfect — even when they're the «best» choice. From the grim drama of the Bloody Baron's estranged family to carefully deciding Ciri's fate in the main story, has a plethora of decisions to make players sweat.
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has been critically lauded as one of the greatest medieval fantasy RPGs for several reasons, not least for taking as much care in the side quests' writing as in the main questline. The side story involving Keira Metz is one of the most compelling in the early game, and it ends with incredibly high stakes.
After Keira's role in the main story is finished — at least temporarily — players have the option of having Geralt of Rivia help her on uncovering some lost knowledge, which culminates in exploring moral grays. Things get grim once Geralt discovers why she wanted the late sorcerer's deadly research so badly. Certain combinations of choices will force Geralt to fight and kill her, let her go to Radovid only to be executed, or come out with the «best» ending by convincing her to seek shelter in Kaer Morhen for the greater fight ahead.
Even though story isn't known for the deep levels of political subterfuge as seen in , a fairly large-scale side quest in the game when it comes to the fate of the Continent involves rebelling against the sadistic King
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