Classic Senior Game Producer Josh Greenfield recently took to the Paladin Class Discord to discuss Paladin tweaks, class balancing, and the concept of Hope in Season of Discovery. As reported in screenshots on Reddit, Greenfield, better known as Aggrend, had some interesting notes and thoughts to share with the players in a conversation regarding overall balance and Paladin gameplay.
I'll own it when I communicate poorly.
Got some stuff coming that should make you guys happy though. If it doesn't, well, let me know I suppose.
Anyway, I'm sure this is going to get screenshotted and put on Reddit because it always does, but what I think I was trying and failed to say to jello was that we are in a weird spot with these level up phases where we are trying to move so so so fast with a relatively small team, and sometimes we have to just let stuff lie for a bit even if we don't like it. I was agreeing with him and saying that I really do want SoC playstyle to be on par with martyr, but I'm just not sure when we'd be able to move the needle enough for it to be satisfying.
That's a hard thing to say on Twitter, but I feel bad about the tone of my reply so I'm trying to be a bit more real here now.
In general, I think we really want to get to 60 and get all the Runes out, and then we can actually sit down when everone has all the cards on the table and start making larger moves to truly solidify things. Spending enormous time turning individual knobs to get every playstyle amongst every spec perfect every level up phase is time consuming and we always have to weigh where we are spending our time when the content is coming this fast. That said, we are working on our first truly beeft set of Phase 3 changes which we hope to have out soon.