It's officially been one whole year since the release of . Nintendo's sequel to the immensely popular was in the unenviable position of having to follow up one of the most culturally impactful video game releases in the medium's history. As one of the best open-world action RPGs, stands among its peers as one of the most fully realized interpretations of the form — but so does, and the latter revolutionized what was considered possible in development scope.
On the one year anniversary of, I thought it would be interesting to discuss exactly where it slots into the more broad consciousness of «all-time greats.» Make no mistake — belongs on that list without a doubt. It has a Metascore of 96, which is just one point short of 's average review score of 97. While the user score for has a slightly larger gap — 8.4 at time of writing for, 8.8 for — the numbers show that both games are wonderful adventures. But why is it that just feels revolutionary?
The official timeline for The Legend of Zelda is confusing at best, but is it possible that Tears of the Kingdom de-canonized one event on it?
One of the biggest reasons I think we don't revere in quite the same way we do comes down to timing. When released last year, it arrived at what was perceived to be the tail end of the Nintendo Switch's lengthy life cycle — something that's now been more or less confirmed, with a Switch 2 officially in the works. It launched into a games library that features some of the best Nintendo games ever made, with,,, and just some of the critically-lauded Switch exclusives that have made it such a popular device over the years.
By contrast, launched directly alongside the Nintendo Switch in 2017. The Switch was an unknown quantity — could a console that had both a handheld and docked mode really compete with the technologically more powerful options on PS4 and Xbox One, let alone their successors? What would a new game look like now that the series was going open-world for the first time
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