franchise is massive, with over 29 games spanning across nearly 40 years. Throughout the franchise's lifetime, it has largely stuck to the same formula, combining puzzle-solving with adventures and sword-based combat across various dungeons, wastelands, and kingdoms. However, there have been times when the franchise changed things by leaning more towards certain mechanics, giving Link a brand-new ability, or simply deviating from the series' typically lighthearted tone.
There have been many different variations of the typical formula over the decades. Many of them have been well-received by critics and players alike, though there has been the occasional blunder. With so many games to choose from, certain entries clearly stand out from the rest, which makes all of them incredibly memorable in one way or another.
is already rather unusual due to the fact that it actually has Link talk, when fans are so used to him being a silent protagonist., on the other hand, was the very first game that allowed players to take the role of Zelda herself, though she relied on a sword and shield much like Link does. Both of these games released on the CDI to initially mixed reception, only for that reception to turn more negative as time passed.
and are both considered non-canon to the series, and neither were developed by Nintendo.
Both of these games more closely resemble side-scrolling platformers rather than the typical top-down view titles were known for, making the focus more on properly traversing through environments rather than puzzle solving or combat. Although the combat itself is nothing too remarkable, it stands out mainly due to the bizarre voice acting, writing, and art.
While other games in the franchise briefly experimented with the Wii's motion control capabilities, was the one to perfect it. Utilizing both the Wii Remote (with Wii MotionPlus) and Nunchuck, players are able to immerse themselves in the game's combat, allowing them to feel as if they are Link
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