From the moment Team Ninja's was announced in 2022, the comparisons to Sucker Punch's were inevitable. Although both of these games are set in Japan, there are far more differences than similarities between them. There's plenty of fun to be had in for those that enjoyed, but going in expecting an identical experience will only lead to disappointment.
Comparing the two games, especially with such irrefutable, surface-level parallels, is ultimately unsurprising. Yes, and are two samurai RPGs, but the similarities stop there. It doesn't take long after playing to realize just how different it is from, and as the game progresses, more discrepancies become glaringly obvious.
One of the most immediately noticeable differences between and is the armor and gear system. In, there are 11 armor sets in total, not including the new armor in the Iki Island expansion. Most sets of armor offer distinct, active abilities to improve either stealth, exploration, or combat that can be upgraded three times, and all headgear such as masks and hats are purely cosmetic.
There are also considerably more sets of armor and outfits in than – more than 50 in the former compared to 11 in the latter.
Gear in offers more passive abilities, like increased damage and health, and pieces such as headgear and boots can also be mixed and matched to create more aesthetic combinations. There are also considerably more sets of armor and outfits in than – more than 50 in the former compared to 11 in the latter. Overall, prioritizes quality over quantity, with fewer pieces of gear but each one able to accompany entirely different play styles.
's main story is compelling but largely straightforward, featuring only one major choice at the end of the game. However, in, there are two factions which influence the story through different characters loyal to each faction. Spending time with these characters improves bonds and yields rewards such as skill points and gear.
This is one element where shines in
Read more on screenrant.com