To get higher and further in , EVE will need to unlock the ability to double jump. Throughout the beginning of EVE’s journey, you will find that there are multiple locations and places unable to be accessed that seem just out of reach. This is because you will only be able to return to them when EVE can double jump.
Fortunately, the fast travel system in will make it easy for EVE to return to previous areas once she has acquired the double jump. EVE will continue to evolve throughout the game, and there are more reasons beyond this one to return to previous areas. Luckily, there are lots of rewards for doing so, and players will enjoy being able to use the new skill once they have unlocked it.
Luckily for EVE, unlocking the double jump is possible by progressing the main story. You can only reach the end of the game if you encounter and unlock it, so the first method to unlock it is simply by waiting as you progress the game.
This will be during the main mission, "," at the point where EVEreturns to the Safehouse in Tetrapod. However, there is another way to get double jump faster than you would otherwise.
The other way to get double jump involves the Angel of Death side quest, which you can receive by going to Xion after completing the Altess Levoire Mission. A Scavenger in a back alley will give you the quest, which only requires you to walk down the alley. However, a cutscene will play out, and EVE will be unconscious. This leads EVE to end up in the Safehouse, where she will learn the double jump ability.
While this completes the side quest, you can return to the alley where the cutscene took place and examine the evidence to gain some extra SP in .
Once you have the ability, it will be easier to explore new areas, but it is also an excellent time to return to previous ones. This will allow you to find more collectibles and items, such as Polymer Materials in , that can be found in chests that were inaccessible. It will also allow you to have more
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