isn't a short game by any means, and the use of chapters to divide its narrative helps to maintain a consistent structure of progress across its lengthy runtime. The chapter format first appeared in, which portions the Midgar section of the original story into 18 parts. Although not every chapter is of equal length, knowing how many there are does help provide a basic estimate of how momentum throughout the game is going.
Although can still take longer to beat than the entirety of the original, it pales in comparison to Leaving Midgar behind for the larger world of Gaia opens up a much more extensive space to explore, and the midsection of the story takes up a greater chunk of the main plot. Runtime doesn't translate directly to the number of chapters, however, and the difference between the two is actually somewhat surprising.
A standard playthrough of FF7 Rebirth will actually never reveal some interesting side quest content, but it's easy to find once you know how.
In total, features 14 unique chapters, dividing the game into longer segments than its predecessor. At first glance, it might seem odd that Square Enix didn't stick with the same number or pile more on top, but it makes sense with the actual structure of the game. The narrative of is highly dependent on bouncing from location to location as the party chases down threads and faces foes, and the chapters tend to correspond with these shifts more so than they do with time played.
Because of this approach, it's possible for some chapters in to take a lot longer than others. Side content is a big part of the game, and it's more densely packed in some areas than others. While more linear story segments in smaller locations only offer so much room to get distracted, segments of that take place in large regions or offer up a lot of minigames can vary wildly in runtime depending on an individual player's approach.
Many of FF7 Rebirth’s best minigames can be found at the Gold Saucer, a paradise of delight
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