As Drive to Survive has reignited interest in racing’s premiere category and made superstars of everyone from drivers to strategists in the last five years, it’s the on-track action that remains at the centre of every F1 calendar. Luckily, while Max Verstappen still keeps on winning this year, it’s been far from last year’s processional exhibition, and video game fans won’t feel like they’re living in a complete fantasy world when beating him to the top step of the podium in the latest of EA and Codemasters’ yearly F1 titles.
EA Sports F1 24 continues the push for further realism, and alongside the expected tweaks and buffs there are some wholly changed or renewed systems that make this the best rendition of digital F1 racing we’ve ever had.
Driver Career mode gives you the choice between taking a created player of your own to the top of the podium, stepping into the shoes of your favourite driver, or creating an unlikely storyline where Logan Sargeant becomes World Champion. If you really wanted to.
Overall, Codemasters has made some big improvements to the Driver Career, making it feel all the more like you’re crafting your own storyline. You now work towards upgrading your driver’s stats, and you’re given a steady stream of objectives to incrementally move you towards taking P1. I was disappointed by the limited create-a-player options, with pre-set builds to choose form, but I understand that it’s likely to improve the parity between the real-world drivers and your racer.
There’s further inclusions, such as secret driver meetings where other teams court your interest, that really feel true to the behind-the-scenes action that are constantly whispered about in the paddock. Fundamentally, everything just feels a bit more more in depth, while staying true to the sport and its surrounding circus.
You can also run a complete two-player Driver Career, and we spent a lot of time in this mode, going head-to-head while also building our own path through the career. Sometimes
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