is a city-building and real-time strategy game that allows the player to act as the ruler of a humble fief, which can expand into large swaths of territory. In, money is divided into regional wealth and treasury. Both kinds of wealth are essential, both in defending the original plot the player is allotted and in expanding to new lands.
Regional wealth directly reflects how much wealth the citizens of a governed town produce. Whether from trading, farming, or producing other raw materials, populations can generate wealth through various means. Treasury refers to the wealth held by the manor, which is primarily gained through taxes. Money stored in the treasury is typically used for major expenses, such as raising an army or expanding into new territories. Lacking in either form can cause serious problems, whether it be the town's safety or the player's popularity.
The best way to make regional wealth in is to establish trade routes. Trade routes allow you to sell your excess resources while picking up any necessary materials you may lack, such as food. Charcoal is one of the best items to export in the early game.
The export price is only five per piece of charcoal, but it is straightforward to produce. To craft charcoal, you must bring fire food to a Charcoal Kiln. The kiln doubles your fuel production by creating two pieces of charcoal for each firewood given.
To effectively produce charcoal, plant trees close to your Woodcutter’s Lodge to later bring to the Charcoal Kiln. This way, you can have plenty of fuel for your town while creating a surplus to sell on trade routes.
Once you have established your territory and expanded your breadth of expertise, weapons, and clothes quickly emerge as the best exports. Warbows are the best weapons to export as they only require creating planks.
Planks are easily made by building trees around Logging Camps and later bringing the wood to saw pits. Shoes are similarly easy to make and sell at higher export prices. To
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