The Big Indie Pitch is a regular event run by the makers of Pocket Gamer and PC Games Insider. It sees indie developers engage in a speed-dating-styled pitching competition for fame and those sweet, sweet promotional packages.
The event gives indies five minutes to pitch their games to a panel of press, publishers and industry pundits. The judges then pick three winners and everybody gets valuable feedback.
The indie view
The Big Indie Pitch is getting bigger and bigger as we bring it to events all across the world. To give you an idea of what the event is like, who attends the events and the games on show, we've sat down with several past Big Indie Pitch contestants to offer their views.
Today, we're speaking to WolKa from Whimsical Wolff Games, who submitted Kohlrabi Starship to The Very Big Indie Pitch at Pocket Gamer Connects San Francisco 2024 and walked away as the winner.
Sophia Aubrey Drake: Tell us a little about yourself and your indie studio - who is on the team, and what are their inspirations?
WolKa: After working as a research scientist in Big Tech, I decided to follow my dream of developing my own video game. I founded Whimsical Wolff Games, a one-woman indie studio with a focus on cosy games in 2023 based in beautiful Switzerland.
Kohlrabi Starship, a farming game with space travel, is the first game of the studio. While I take on many hats, including as an artist and programmer, for the music score of Kohlrabi Starship I teamed up with my brother, who is a composer and founder of the RXON music studio in Berlin.
I’m deeply inspired by the joy of creation and my passion for game development. I love the farming genre in particular because it combines elements of building, relaxation, and creativity. In my childhood, I spent a lot of time on my grandparents’ farm and playing classic farming games like Harvest Moon and later Stardew Valley, and I hope to capture the same feeling of peace and fulfilment in Kohlrabi Starship.
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