If there's one thing that's certain, it's that players probably missed a cool quest on their first playthrough of. From early in Act 1, all the party's decisions have consequences that impact future quests, so skipping certain areas or overlooking some interesting NPCs is bound to happen. Depending on the play style, or if players are going into the game blind, it's likely there are quests that most people never even realize existed at all.
[Warning: Spoilers for Baldur's Gate 3.]
For some, this is part of the appeal of, and adds to the replayability of the game. The sprawling and intertwining storylines often reward players with powerful, one-of-a-kind weapons and armor, while others open up future adventures or introduce new characters, enemies, and areas. Below are the top 10 quests you probably missed while exploring .
Anyone attempting a peaceful playthrough is likely to miss this quest, "," because it requires a little mischief and exploration. Crucially, the party must gain Mol's respect, and the most effective way to do this is to head to the Secluded Cove. Defeating the harpies there allows players to rescue Mirkon and seek out Mol in her hideout. She will ask them to steal the druid idol in the Sacred Pool, but be careful. Getting caught is definitely not good for the tieflings.
This quest requires some cunning choices and overcoming difficult enemies, plus the end result has dramatic consequences for the grove and the rest of the playthrough. Completing this quest is how players will obtain the Ring of Protection, a unique rare item that is useful for just about any build, especially early in Act 1.
"" stretches from Act 1 to Act 3 and can be missed if players aren't eager to go through multiple encounters around Baldur's Gate. The party will need to free the held hostage in the Zhentarim Basement, Oskar Fevras. The real quest begins once players reach Lady Jannath's Estate in Act 3, where it turns out something supernatural is amiss. Lady Jannath and
Read more on screenrant.com