Mod Augments is a new system in Zombies that lets customize their mods a bit more. Ammo Mod has a dedicated research path featuring six total Augments: three minor and three major. Minor Augments give a limited but notable advantage, usually during use. Major Augmentations typically boost an item's behavior during use. Players can choose two Augments per item, one minor, and one major, so picking the right ones is essential.
While all the mods can be helpful, knowing which ones are must-haves is important. There are 10 that stand out as needed mods to anyone's loadouts. They all need to be unlocked, but if you add them to your ammo mods, you'll find that 's zombies have no hope of getting past you. So make sure to have the right augments to compliment your mods because then you'll be an unstoppable force in Zombies mode.
Turning a charmed enemy into a walking bio-weapon that infects others with toxic damage is incredibly potent, especially against hordes in. The Plague major augment for Brain Rot in zombie mode and takes the already potent toxic damage of the ammo mod and turns it into a full-blown outbreak. This charmed zombie is now a walking biohazard, but the cool part is that it hasa chance to infect nearby enemies with the same toxin.
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The infected zombies, weakened and disoriented, stumble around, becoming a chaotic, living hazard to their fellow undead. This creates a cascading effect where the chaos grows quickly. Each newly infected zombie further spreads the plague, turning the horde into a swirling mass of poisoned and disoriented creatures. Strategically, this augment offers a very effective way to control the battlefield. It's an excellent tool for crowd control, especially in tight spaces or against a swarm of rushing zombies.
This augment turns a stun into a chain reaction, spreading electrical damage and
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