Longtime fans of the Zombies mode in past Call of Duty games are no doubt loving the return to the round-based structure Call of Duty: Black Ops 6 has taken. Between the Perks, Pack-A-Punch machines, and Easter eggs, there’s already a ton of content to explore in the first two maps. Whether you’re new to the mode or know all the tips and tricks from past games, there’s one element that has most players scratching their heads. Augments are hardly explained in Black Ops 6 and are largely ignored because of this. However, ignoring this mechanic will only make life harder for you and your team. We’ve done all the research required to tell you how Augments work and which ones you should try to get first in Black Ops 6.
In short, Augments are equippable passive perks that add an additional minor or major effect to either a Perk, field upgrade, or ammo mod. Each one of these has six possible augments — three minor and three major — that each give a different buff. But there are two things you need to do before you can even begin tinkering with these Augments.
Recommended VideosFirst, the Augment system doesn’t even unlock until you reach level 11. That shouldn’t take too long, however, but you need to pay attention to when it unlocks and start taking advantage of it early. Once the Augment section opens up in the Zombies menu, enter it and you can select an available Augment for a Perk, ammo mod, or field upgrade to begin researching. Research is done in a linear fashion, so you will follow the outlined path unlocking minor and major Augments alternating in the order shown.
RelatedResearch isn’t time-based but is tied to XP you earn during Zombies matches. As long as you have an Augment selected to be researched, any XP you earn while playing will
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