First reported by DSOGaming, the Project Mojave Revitalization team is calling it quits after its first (and last) release. PMR was a continuation of the ambitious Project Mojave mod to bring areas from New Vegas into Fallout 4, with the original PM devs themselves having hung up their spurs after an early access release in 2021.
Project Mojave is not to be confused with Fallout 4: New Vegas, a project aiming to do a 1:1 remake of the 2010 Obsidian classic in Fallout 4's shinier, upgraded Creation engine. The idea with Project Mojave was to present New Vegas during the time period of Fallout 4 and after the end of FNV—a tall order given how many different endings that game had, but PM seems predicated on an NCR victory. Project Mojave itself saw no further updates after November 2021, and the PMR dev team led by WolfeMan2077 implemented its continuation as a separate project requiring installation of the base Project Mojave.
PMR's first and only release fleshes out a selection of four new areas focused on the outskirts of the Strip, with the most notable to my eye being «Fremont,» the time lapse version of Freeside which has become the capital of a new NCR state in the Mojave. The original Project Mojave release included roughly a quarter of New Vegas' map, focusing on the interior of the Strip itself and some areas to its east.
Uploader WolfeMan2077 said «it's been a long road, but I think this might be the end of it» in the PMR description, and describes himself as the «former project lead» of PMR in his Nexus bio, so this looks like the end of the line for Project Mojave—at least until some hungry modders who haven't had the innocence beaten out of them in this cruel life take up the mantle for Project Mojave: Re-Revitalized.
The road to hell is paved with Bethesda game total conversions: Many die quiet deaths, like Morroblivion, which appears to remain in a perpetual v066—playable start to finish, but buggy and not fully playtested, its host game practically
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