@Ravix Never underestimate the pulling power of salesman McColonelkilgore.
Long-time lurker here but decided to chime in.
My reasons for joining the PS5 Pro camp are similar to the arguments @Ravix mentioned.
I don't think the presentation did Sony any favors due to YouTube compression and the already excellent state Sony's 1st party games are in on PS5. Sony would have to choose between showing 3rd party titles looking and running better on the Pro vs. showing the base versions in a bad light, so they opted for the good vs. better alternative with their own games. The price has been discussed already but all I want top add is that the system is not a mandatory update but rather an expensive luxury upgrade for enthusiasts. As I switched to digital-only shortly after buying my PS4 and due to habits formed by Steam the optional disc drive doesn't bother me: I can still watch my physical collection of movies on my PS4. PC gaming is also an option but it's rather expensive considering how quickly Nvidia cycles through GPU generations. Thus I'd like to provide some more background why I'm upgrading to the Pro as well.
I'm playing on a 27" 1440p PC monitor at typical office PC viewing distances, so image quality is important to me. I do not fuss much about 60 fps+ as long as the better-looking mode runs smoothly. A recurring trend I noticed is that especially UE5 games, which comprise the majority of upcoming third party titles, tend to run poorly on this console generation. Both performance and image quality take a hit and 60 fps is generally only possible if internal resolution is lowered significantly (as low as 720p).
The woes of FSR upscaling have been well documented already and PSSR's image quality looks to be closer to XESS, albeit not yet hitting DLSS levels of fidelity but it's the first iteration of Sony's hardware upscaler and the results are much more pleasing to the eye than the current solutions on consoles. I'm hoping to future-proof performance and