Table of Contents Motion capture Foley Music
When I demoed the first five hours ofMonster Hunter Wilds, I was thoroughly impressed by how detailed Capcom’s latest AAA game is. 2018’s Monster Hunter World was already a pretty game, but Monster Hunter Wilds takes it a step further with delicately designed animations and immaculate sound design. To top it all off, this game features one of the best main themes of a Capcom game ever. Capcom has been at the top of its game for the past several years, but I didn’t fully understand why until recently.
Last month, Capcom flew me to Osaka, Japan, where I toured its headquarters. I already appreciated the visual power of the RE Engine, the proprietary game engine that Capcom has used for most of its recent Resident Evil games, Exoprimal, Dragon’s Dogma 2, and more. During this tour, I learned how it has vastly improved the motion capture experience for Monster Hunter Wilds. On top of that, I gained more insight from the sound designers and musicians behind the game as to how Monster Hunter Wilds‘ memorable sound effects and main theme were created.
Recommended VideosThe tech that powers Monster Hunter Wilds is impressive, but AAA games like it can’t be made without several interconnected teams of developers working together to create something great. This tour of Capcom’s Osaka studio showed me how committed the Japanese developer and publisher is to that ideal.
RelatedCapcom’s headquarters is spread across three buildings in downtown Osaka. To reach the motion capture studio, I had to walk down several flights of stairs to reach the bottom level of the skyscraper where I demoed Monster Hunter Wilds. After entering this room with many other journalists, I saw 36 infrared cameras
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