Capcom has hosted a pre-launch community update for Monster Hunter Wilds, responding to player feedback from the open beta. The update goes into the changes players can expect when Monster Hunter Wilds launches, including performance targets, weapon balancing, and equipping skills for your gear. The full community update is approximately one hour and 20 minutes long, so there is a summary after the video. Capcom has stated that things mentioned in the video could change in the future, and there are more things the developers are addressing that were not covered.
Monster Hunter Wilds’ performance is the first topic that is touched upon in the video, particularly the Steam version. In the update, one of the big announcements is that the development team may be able to lower the recommended graphics board specs. On the console side the prioritise gameplay will be locked at 30fps while prioritising framerate will lock at 60fps. On the Xbox Series S however, it looks like the framerate will be 30fps.
The gameplay changes coming to Monster Hunter Wilds include making weapon hits feeling more weighty, especially when it comes to finishers and big moves. Friendly fire will also be mitigated further including for upswinging hammer attacks. The Shockproof Jewel will allow players to negate damage reactions too. Pop up camps and fast travel will be available in the full version, so you will not have to slog it all the way to a monster’s location. The rate at which monsters move between different locations will be brought in line with Monster Hunter World. In the Wilds beta, monsters were frequently moving between areas and this was a glitch that has been addressed.
Weapons have been adjusted for the main release as well, with Insect Glaive, Lance, Switch Axe and Sword & Shield being the ones that players will notice most of the changes for. For the Insect Glaive the Vaulting Dance move will be back, increasing the power of aerial attacks. The Lance will be getting a a Charge
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