Three things in this life are guaranteed: taxes, death, and a fight breaking out in Marvel Rival's team chat when no one on your team goes Vanguard. No role queue has been a contentious subject for players ever since the new hero shooter was released—mostly due to players not really understanding what makes a good team composition—but despite some pleading from the community, it doesn't look like the devs are going to change anything.
«We totally get that the community is discussing role lock and role queue,» Marvel Rivals director Guangyun Chen says in an interview with Metro. «At its core, it’s really about the game balance. So, what we want to offer is more line-up or more team-comp possibilities through our hero design and our team-up mechanic. So, we’ll be taking a little bit more of a Marvel-inspired approach.
»It’s all about giving the players the freedom to experiment and find their unique strategies, as we’ve seen in many games and streams. Post-launch, people have been exploring an indefinite amount of team compositions, and we’re excited about what’s coming; we believe no role queue will lead to a richer gaming experience for everyone." There are definitely plenty of ways to stack a team so that you win, but I don't think most Marvel Rivals players have cottoned onto that idea yet.
In what seems like every other ranked game I play, there's always one Duelist who decides to completely lose their head over the fact that we don't have a balanced composition and, therefore, are throwing the game. I always try to point out that having the classic 2-2-2 comp isn't necessarily the answer to winning. Oftentimes, a 2-3-1 can work out well, or even a 3-1-2. Just last night, I was part of a team composed of two Strategists, three Duelists, and one Vanguard, and we crushed an opposing team that had two Vanguards because everyone on my team was playing to their strengths, and that was enough.
There are also Team-Ups to take into account when you're picking heroes.
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