Dear reader, I want to entreat you to read the rest of this spotlight with an open mind. I have a bit of a history on this site for advocating for the underdog—or the horndog, one might say. I do this because I think it's funnier to try and empathise with the abyss than it is to point and laugh at it. Anyone can poke fun, but to try and genuinely understand something that strikes you as 'weird' is always going to be more interesting than taking cheap shots. It's with this approach in mind that I cautiously approached Atlyss, a pseudo-MMO developed by lone developer Kiseff.
I'm going to have to address the anthropomorphic elephant in the room first, and talk about the game's visuals before I get into its mechanics. To be blunt, this is a game with visuals designed to appeal to horny furries. I'm not being judgmental here, it's just an inescapable fact. You can get stacked thicker than a Scooby Doo sandwich in this game, creating Second Life-tier avatars that are 90% wobble. There's a butt slider which, when activated, displays a custom animation for each of the game's five races, where they coquettishly spin and present their hiney to you. Which is like, technically helpful. I guess.
This outward-facing salaciousness isn't deceptive, per se, but it's not a main focus of the game, as much as it is simply a consequence of an artstyle that's otherwise really charming. As an opening notice mentions, the game contains suggestive designs, but «nothing explicit»—and that's genuinely true. What's more, there's a trio of options that allow you to take smaller doses of carnality. You can limit excessive proportions, disable jiggle physics, and banish transparent clothing client-side.
As far as the enemy variety and dungeon crawling goes, it's anything but sexy. You fight a slime queen and some magic goat carbuncles, but they're conservative when compared to the stuff players can pull off. Seeping from room to room in my seven-hour solo playthrough of this early access build, I
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