With 's launch fast approaching, the survival MMO space remains a difficult one to navigate. Developers for can look to the initial failures and eventual successes of another major game in the space, as an example. Where it appeared at first that the IP simply wasn't enough to compensate for the underwhelming gameplay at launch, had many things working against it. While it would seem these massive franchises have equally massive built-in audiences, it turns out things are slightly more complicated than that and these MMOs cannot rely on name recognition alone.
It's obvious that no MMO is a guaranteed success, and the gameplay for will need to be as bug-free as possible upon release, especially when it comes to the core survival mechanics that will likely drive the game. Over time, Bethesda eventually improved from its abysmal launch state and attempted to mend things with its players. As such, Funcom (the company behind ) will need to maintain a good rapport with longtime fans of the franchise and newcomers alike, avoiding blatant money grabs and microtransactions that are overall unpopular among MMO players.
promises to deliver on one of the franchise's most compelling elements: the vast, fully explorable desert world of Arrakis. Surviving on this perilous planet has the potential to bring players into the universe in novel ways, including unique environmental survival mechanics like using/creating shaded areas to avoid sunlight and extracting water from desert plants. However, these elements will only be significant if the role-playing aspects are equally compelling, something that neglected when initially deciding not to include NPCs, and effectively resolved with the Wastelander update in 2020.
Dune: Awakening offers players the tempting challenge of trying to survive on Arrakis, but I'm worried doing so will mean turning into a villain.
Developers for have a baked-in audience to some extent with the wildly popular novels, films, and TV show, though it isn't
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