was a controversial game among the fan base, to say the least. Its stark deviations from the original trilogy and its lackluster graphics left much to be desired, and while the game was widely panned, recent reevaluations have found that the game has more to offer than was initially thought.
Specifically, many of the game's mechanics could be seen as improvements on the original games, ones that should not be forgotten as draws closer to release. From streamlining the game's combat, to providing players with more variety in their level-ups, and changing the ways in which the world itself is explored, there are many things in this game that the next entry in the franchise should definitely keep in mind.
Part of this is no doubt due to the time between the release of and the original trilogy, but the more recent game felt much more fluid in its combat. 's protagonist, the Pathfinder, was able to jump and zip around the map, quickly transitioning between powers and weaponry, a far cry from the slower and often clunky combat of and
Plagued by a rushed development and a bug-riddled launch, Mass Effect: Andromeda has a bad reputation, but I’m ready to give it another chance.
If the new game in the series keeps anything from its direct predecessor, it should be the enhanced maneuverability of the protagonist. Especially in a game set in space, being able to incorporate gravitational differences and environmental features into combat feels essential. The original trilogy was amazing, but its combat was never its strongest aspect, and there's an opportunity here to do something different to make that part of the game more compelling.
This next factor is one on which the audience is divided on, butan open-world concept (or at least openly explorable zones) could work really well for . It's a game that puts space exploration at the forefront, after all, and the small area sizes of and could often feel limiting. Being able to branch out a bit more and see more of the alien
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