Hello! Welcome to the 350th edition of the WoW Economy Weekly Wrap-up!
This week we look at some potential changes to Professions coming in 11.0.7 PTR and what that could mean for calculating profits. We also look at methods for getting started in building gold for Tokens and Brutosaurs. Also, we showcase a great addon to take the pain out of milling and transmuting fragmented stacks of materials.
My name is Samadan and I'll be your guide through the World of Gold Making!
Upcoming Crafting Changes
Quite a significant potential crafting change was posted as part of the 11.0.7 PTR Development notes ..
PROFESSIONS
Pairing with the release of the specialization respec option, we are deploying some balance changes to several profession stats to bring them closer together in value.
Multicraft – Average number of extra items created via a Multicraft crit reduced by 30%. - Resourcefulness – Average percent of reagents returned on a Resourcefulness crit increased by 50%.
In addition, we are adjusting several specialization tree bonuses to Multicraft:
Inscription
Total bonus amount of additional goods Multicraft produces from the Multitasking tree reduced to +50% (was +100%).
Tailoring
Total bonus amount of additional goods Multicraft produces from the Less is More tree reduced to +50% (was +100%).
Total bonus amount of additional goods Multicraft produces when crafting Polishing Cloth in the final point of the Additional Embroidery tree reduced to +10% (was +50%).
Developer’s note: While Multicraft and Resourcefulness each have their own niche, it is generally the case that point for point, Multicraft can provide significantly more value than the other crafting and gathering stats. Conversely, Resourcefulness provides significantly less value than other crafting and gathering stats. The above change should bring these two stats closer in value to the other stats, with the intention that it becomes a more interesting choice which stats to pursue.
Read more on wowhead.com