Ever since Street Fighter 2, players have been throwing out projectiles like nobody’s business. Naturally, this continues all the way into Street Fighter 6, and whilst it’s often considered spam, characters with good projectiles use them for a reason – it’s a core aspect of their design.
When the salt flows, it’s easy to forget that projectiles aren’t broken, you just aren’t managing them effectively. Every character in the game has a way to overcome projectiles, and it’s up to you to use those options to close the gap and pressure them for daring to throw 7000 Sonic Booms your way. This guide is going to walk you through your best options.
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Projectiles are attacks that travel across the screen and aren’t attached to the character using the attack. These are typically some sort of fireball and they tend to move at varying speeds. Not only that, but they can also move varying distances based on character and the button pressed when throwing them out.
Some projectiles are better than others. Ryu and Ken’s Hadouken is very strong, whereas Chun-Li’s Kikoken is far less useful. In general, the more you see a projectile being used, the better it is. Guile and JP are notorious for throwing out an endless stream of projectiles, so it’s well worth learning how to deal with them.
You have many options when it comes to countering projectiles in Street Fighter 6, however, not every character is made equal. Whilst there are some universal techniques that can be used, be
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