In late May, renowned game designer and author Jordan Weisman (founder of FASA and Harebrained Schemes, creator of the BattleTech, Shadowrun, and Crimson Skies franchises) announced Adventure Forge, a toolset created with the goal of empowering game designers, game masters, and other creators to easily create games ranging from text-based adventure and visual novels all the way to isometric roleplaying games like those made by Harebrained Schemes.
Weisman, who left the role of HBS CEO in late 2019, founded Endless Adventures Inc. to pursue this dream of his. I recently had the chance to interview him and the new Chief Marketing Officer of Endless Adventures David Reid (formerly of Xbox, NCSoft West, Trion Worlds, CCP Games, and Behaviour Interactive). We discussed every facet of Adventure Forge, which promises to allow games to be created without any knowledge of coding or even scripting when it launches at some point this Fall.
The toolset will be available on Windows PC and Mac, though the games made with it will be released on more platforms, including Android, iOS, browsers, and possibly even consoles at some point.
Jordan, can you provide us with an overview of your illustrious career?
Jordan Weisman: I've been making games for a very long time. About a third of my career has been on tabletop. That's where I got my stars and where I keep returning to because I love the engine and the creativity of people when they're free to be able to tell the stories that they want in the social context of the table. The other two-thirds have been in the video game space, in virtual reality, augmented reality, and theme park design. Basically, any place I can tell a story or make a game or bring people together for the above two
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