Adding something new to a universe as beloved and familiar as Star Wars must seem an impossible task. Can you imagine how hard it is to show someone a new Star Wars droid, city, or planet, and convince them that this thing has been here all along, you just haven’t seen it yet? What a bonkers thing to try!
And yet developers at Respawn Entertainment, the folks behind Star Wars Jedi: Survivor, have thrown their hat into the ring with aplomb, not just crafting new Star Wars characters and locales (on top of those already present in the excellent Jedi: Fallen Order) but veering away even more fully from the established film canon to explore the newest era of Star Wars: The High Republic.
The stones on those people.
[Ed. Note: This post contains minor spoilers for the first act of Star Wars Jedi: Survivor.]
This is one of the biggest surprises lurking in Star Wars Jedi: Survivor — the game really gets into the High Republic era. It’s not shy about this. Its plentiful databank entries reference the era constantly. It’s the time period during which many of the Jedi ruins and Breath of the Wild-esque shrines you encounter were constructed, and it’s where the game’s villain, Dagan Gera, hails from, as Cal Kestis learns after waking him up from a centuries-long nap in a Bacta tank.
On the one hand, this is pretty cool! The High Republic is a new part of the Star Wars canon that up until now has mostly just existed in books and comics; seeing its iconography rendered in three dimensions is neat stuff. Respawn’s inclusion of these elements also signals serious commitment to anyone unsure of how invested Disney-era Star Wars is in this part of the timeline. Video games take a long time to make, and they have a pretty long shelf
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