Resident Evil 4 is rightly considered one of the best entries in the survival-horror series by CAPCOM and the classic entry in the series that has aged the best. Despite being released in 2005, the game still plays great to this day, which made CAPCOM's decision to remake it a little baffling, considering that Resident Evil: Code Veronica is way more in need of a remake.
After experiencing some sections of the Resident Evil 4 remake, however, I can confidently say that remaking the fourth entry in the series was the right call, as the number of improvements to the formula is sure to make the experience way more engaging.
Unlike the Resident Evil 2 and 3 remakes, which modernized the formula of the original games, the Resident Evil 4 remake doesn't bring the same radical changes and feels extremely familiar. Like in the original, Leon can shoot enemy parts, such as their legs, to disorient his foes, and knock them down using a melee attack, using his knife to parry their melee and ranged attacks. When fighting Ganado, the parasite's body can become exposed, which will increase the enemy's power and speed, making knife parries even more important.
With the Resident Evil 4 remake featuring a lot of different enemies, players will have to adapt to their unique characteristics, changing their strategies according to the situation. Explosive weapons, for example, can be shot to make short work of the enemies holding them. To make another example, the Garrador in the Castle is strong and quick, but its vision is impaired, so players need to move quietly to avoid alerting them. Even if discovered, however, players still have the chance to mitigate damage by parrying the Garrador's powerful claw strikes.
Knife parries will be even
Read more on wccftech.com