Remnant II is the follow-up to under-the-radar hit Remnant: From the Ashes, a multiplayer dungeon-crawling shooter that shared design decisions with The Division and Dark Souls, crafting something utterly unique and unusual in the process. That same narrative dissonance is at play in Remnant II. Things start off with all the post-apocalyptic pomp and circumstance of The Last of Us, right down to the grim banter between your character and their companion Cass, an infected arm, and some questionable growths lurking on every wall.
It soon becomes clear that this isn’t The Last of Us, or The Division, when you’re attacked by creatures of the Deadwood. You’re saved by Bo and Clementine, with Clementine using telekinetic powers to hold the creatures in place before blasting them with a wave of energy. Things only take a further turn for the supernatural when you arrive at Ward 13, where, amongst the inhabitants of this safe haven, you meet Dwell. This be-horned creature refers to you as a Paxultek, and from here on out, it’s pretty clear you’re not in Kansas anymore.
Remnant II sees you travelling between worlds, thanks to the power of the World Stones. It’s little surprise to discover that the pestilence that’s at the heart of all the problems – the Root – was unleashed by humanity’s hubris, and you become wrapped up in the dimension-hopping drama as the Traveller, a do-gooder that can’t help but get themselves involved in everybody’s business, whether human or fae. The quality of the voice acting is excellent throughout, and Remnant II’s narrative and lore is impeccably delivered, wrapping you up in a storytelling cocoon you won’t want to leave.
While you can get through the narrative in around 15 hours, doing so would
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