Exoprimal has been on my radar for months before release, but now it’s finally here, it joins the unfortunate list of being the worst kind of my favourite games.
In the world of Exoprimal, the near future is blighted by the discovery of a unique energy source, that can fix the worlds energy crisis in a heartbeat. Naturally the only way for Albias corporation to harness such power, is to spawn hundreds thousands of dinosaurs and when killed, harvest the energy cursing through their veins.
Obviously filling the Sahara desert with camels was out of the question, but at least they’ve created Exosuits to help eliminate the dinosaurs, in 2040, these experiments went slightly haywire and caused what’s known as the Bikitoa incident, and now you’re thrown back (and forward’s) through time, to relive those experiments, thanks to our friendly AI known as Lethiation.
Lethiathon is hell bent on collecting the valuable data produced, to create the ultimate exosuit (which will obviously make harvesting the energy, and keeping the world alive much more efficient (maybe global domination by AI machines, isn’t such a bad thing after all).
Our protagonist, Ace, is thrown into a group called the Hammerheads, there’s a mixture of personalities which seem a little superficial and stereotypical at first, but as you progress through the game, you’ll learn plenty about the Chief, Maj, Alders and the onboard AI robot Sandy. While there’s no long narratives mixed with AAA set-pieces, you’ll find pieces of the story well-delivered every few battles as everything starts to unfold, there’s a handful of antagonists to deal with, but this is mostly seen through the story presentation with just a handful of “boss” fights scattered in when you reach
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