A 20-minute gameplay preview for the new Lords of the Fallen has dropped, and my cautious optimism has officially entered the realm of excitement for its October 13 release date. I've been keeping tabs on this year's soulslikes—I like getting my digital face flattened into the pavement, doesn't matter where it's from—yet Lords of the Fallen had, until today, been just a small blip on my radar. That's changed, because this all looks exactly like my jam.
A modern reimagining of 2014's middling spin on the formula, 2023's Lords of the Fallen looks to correct the mistakes of its predecessor by getting freaky with both setting and mechanics. Gone are the 2014 game's clumsy, weighty animations—it's all been replaced by zippy-looking action that's pulled a page from Sekiro: Shadows Die Twice.
The boss our lantern-bearer is brawling with—Pieta, She of Blessed Renewal—even has whiffs of beloved Dark Souls boss Knight Artorias about her, with some nicely telegraphed attacks carrying some proper oomph. It even looks like some parrying and stance-breaking's happening at around the 1:55 mark, which has my Sekiro: Shadows Die Twice-loving heart very excited.
According to the voiceover, that newfound nippiness is in part due to the ability to map «up to four additional magic or ranged skills» to controller buttons for «immediate access». If you've played Remnant: From the Ashes or Remnant 2, it's a little like how you can weave between melee and ranged combat in those games (according to PC Gamer's Tyler Wilde). This sounds like a side-step around the traditional d-pad fumbling we're used to from the genre, where you typically have to select the right ability by scrolling left and right before letting loose.
We're shown a few builds,
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