We review Resist!, a solo board game published by 25 Century Games. In Resist!, one player is trying to form a resistance to overthrow the tyrannical government.
You are the Maquis. A group of resistance fighters comprised of everyday civilians standing up to oppression from the Francoist Army, the Civil Guard, and the Armed Police. You hide among the hillsides. Planning and organizing. Shadowed and vigilant. As a powerful regime rises to take it all away, Resist! tasks players with taking it all back.
Resist! is a solo hand management card game that plays in approximately thirty minutes. Designers Trevor Benjamin and David Thompson, from Undaunted fame, as well as designer Roger Tankersley, pay tribute to this spirit of resistance. It’s published by 25th Century Games and features illustrations from Albert Monteys.
Resist! takes place over a series of rounds with a simple phase structure. It features two distinct options for play. First, players can choose a beat-your-highest-score game. For those who prefer a different approach, you can dig into the scenario book for eight standalone scripted games, as well as an additional three historic scenarios.
The game is comprised of only cards. There is a deck of civilian cards, which you must protect. There are mission cards with defense and garrison values, as well as effects and points once defeated. A mission with a garrison value of two is seeded with two facedown cards from an enemy deck. And most importantly, there is the maquis deck. These are your fighters. There are twenty-four in total, though you’ll only have access to half of them at the start.
Before we get into the round structure, let’s visualize the setup. A random deck of mission cards is created when
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