If you were asked to get up on stage and play an unreleased game in front of a whole crowd, do you think you'd be able to keep your cool? A player by the name of Fireworks certainly did, etching his name into the series' storied history.
Earlier this month, PlayStation Japan hosted a pre-release event. During which a player was selected (by raffle) to play through a never-seen-before mission from Armoured Core 6. A man from Shibuya (a special ward in Tokyo) was selected to get behind the pilot seat. Going by the name of 'Fireworks', he revealed during a brief interview that he was an Armored Core vet and had played every game in the series prior.
Fireworks had been given a dire mission statement—one translated and summarised by Twitter user steelballrunner. He was given only 60 seconds to build a mech with which to protect three giant missiles, for five long minutes, in a game he'd never even touched.
Like a man possessed by the spirits of mecha mavericks that came before, Fireworks immediately chose to dual-wield gatling guns, pairing them with a heavy set of bipedal legs and tanky arms to shore up his unit's armour. After fumbling over his generator and targeting system (FCS) choices, his time ran out, and it was time to deploy.
His instincts pay off at first—gatling guns are brutally effective but inaccurate, and this mission is packed with slow-moving aircraft, so the large cumbersome targets are a perfect fit for his weapon of choice. Fireworks darts around enemy units, firing missiles and boost-dodging while he gets to grips with the game's newer systems.
You can only carry so many bullets, though. While he puts up an admirable defence, when a massive airship darkens the sky with its shadow, Fireworks has less than
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