The first thing you might ask yourself when you start playing One Punch Man: World is -- why does it take so many darn punches to put down basic enemies? It says “One Punch” right there in the title. The reason for this was not made clear during my recent 30-minute play session. Fortunately for One Punch Fans, you’ll find an action game that looks and plays like an interactive version of the anime. Key moments have been accurately recreated in-engine, and you’ll even be able to expand on what was seen in the show. At a glance, you might even think you’re watching the anime instead of playing the game.
My time in One Punch Man: World began with a scene of our hero, Saitama, being rudely awakened from deep sleep in his own bed by subterranean monsters emerging from underground and causing havoc in the streets. This is a beat ‘em up: You can punch, kick, dodge, and even use a couple special attacks you’ll have to build up to. Combos can be ended with a flourish that sends enemies flying into the air -- at least with Saitama. Other characters from the anime are playable and presumably have their own combos. Every now and then a quicktime event will occur, asking you to mash buttons to trigger an action set piece. One such event caused a highway to come crashing down, bringing the fight to a new location.
Combat is a little on the simpler side, perhaps because One Punch Man: World is currently only scheduled for mobile and PC -- no consoles, unfortunately. If it’s going to work on a phone screen, the controls can’t be that intricate. My playtime was with mouse and keyboard on PC, and clicking the left mouse button at enemies did the job for the most part. While the amount of punches it takes to defeat enemies remains a
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