A lot of strategy games around kingdom building require mastering a host of techniques, building up relationships with others, and time. Thronefall does away with most of that, providing instead a minimalist kingdom-building experience, though you’ll still need to carefully plan and manage your resources to get through the waves of enemies that attack.
Thronefall’s gameplay is a mix of resource management, building up a kingdom, and tower defence. At the start of each map, of which there are four, you are given a small amount of gold to build up your resources. You can spend the gold on things like houses, towers, mills, barracks, and archery ranges, with each of them providing different benefits. Houses and mills can provide gold, while towers provide defence. Barracks provide soldiers while archery ranges provide archers. That might sound basic but there is a lot of depth when it comes to gameplay, with each map providing different challenges to deal with.
Each map is split into a day and night segment, each bookending the enemy waves. Daytime is when the construction happens and you have to decide how to approach the situation. You’re aware of what enemies will be attacking, apart from one occasion, so that also plays into what you build. Do you build houses so you have gold flowing in, or do you build up the defences? The other option is upgrading what you have already, like the castle, which is the most important building you have. If that falls then it’s game over. The other consideration is how far you expand out. Too far and your forces could be stretched, while too compact and enemies can get closer to the castle easily.
On top of that decision-making, you have to decide what types of soldiers and archers you
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