Moving Out 2 follows the standard template for sequels; it’s bigger, it’s bolder, but – and here’s the kicker – it’s not necessarily better. Essentially Moving Out 2 is more of the same but, inexplicably, it’s not quite as good as the breakout original.
The premise for Moving Out 2 is delightfully simple; you and three buddies over online or local play must band together to move overly-large items of furniture out of a building. Working as one you hoist, swing, and – most definitely – pivot to retrieve items as diverse as sofas, plastic flamingos, and farmyard animals from wherever they are found to stick them in the back of your moving van. It’s a physics-based puzzler, and one that sees its colourful cast of F.A.R.T. operatives unleash the expected amount of joyful slapstick nonsense. Windows will be smashed, doors slapped, and umbrellas will be used to bounce furniture through the air.
So far, so Moving Out 1. So what does the 2 bring to the party? First, it adds a healthy layer of graphical polish. Moving Out 2 looks much sharper and smarter than the previous game. Levels literally burst with detail and graphical flourishes. As a team of would-be furniture-moving heroes careen down a corridor, copious items will be knocked from the walls, shattering as they hit the ground. It all adds to the cathartic mad energy that the original game was so well known for.
Secondly, the levels themselves are much more visually and stylistically varied too. Developers SMG have joined the multiverse bandwagon and have provided the option to hop to different dimensions. There’s a land of sweets, filled with delicious looking confectionary and some wonderful wall-smashing shenanigans, and a Wizarding realm that features some of the most
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