WrestleQuest has all the right tools to pique a pro-wrestling fan's interest, but it fails to deliver when it matters.
By Jason Rodriguez on
Comedian and HBO host John Oliver once said «wrestling is better than the things you like.» The same can't always be said of wrestling games, but WrestleQuest, a new role-playing game (RPG) from Mega Cat Studios, had the potential to give truth to that statement. Unfortunately, though, WrestleQuest is marred by a litany of issues. Some are directly tied to its gameplay mechanics, while others are related to its presentation. Together they mean that what could've been a promising offering for fans of wrestling has its charm wear off in a short span of time.
Your journey in WrestleQuest starts with podcast hosts regaling you of an exciting tale, one where athletes come from humble beginnings, taking on all challenges before reaching the big leagues. You're introduced to one of the main characters, the Muchacho Man Randy Santos, an obvious nod to Macho Man Randy Savage. With big goals and big dreams, Randy is joined by friends who are also seeking to prove themselves in the squared circle.
Soon thereafter, you meet Brink Logan and his siblings from the cold north. Without the pink and black motif, you might not notice that Brink is a reference to Bret «The Hitman» Hart, until he starts talking about being the «excellence of execution,» along with moves alluding to the Sharpshooter and a getup akin to a mob hitman.
Things get chaotic from there, as you fight alongside a humanoid stag, possibly alluding to all the moose in Canada; a toy box mechanic who always wears a cap and has the «five moves of doom» hinted at; a soldier who's more akin to a G.I. Joe character, a fish who's also a
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