Nothing loves the history, spirit, and concept of territory-era professional wrestling like Mega Cat Studios’ WrestleQuest. Every line of dialogue and pixel of art pays effusive homage to the colorful grapplers of yesteryear that is borderline saccharine, but witty writing and some fun characters dilute all the sweetness and prevent it from becoming too much to bear. It’s also clear that WrestleQuest absolutely loves old-school, turn-based RPGs like Final Fantasy, but in the case of the slow-paced combat, plodding dungeons, and basic usability features that haven’t kept pace with recent decades of game design, I wish it loved contemporary role-playing games a bit more.
You could also call Toy Story another heavy influence for WrestleQuest in that the interweaving stories of its two main plastic protagonists, Randy Savage love-letter Muchacho Man and Bret Hart doppelganger Brink Logan, take place in the sprawling world of the Toy Box. This miniature world is a series of interconnected playsets that house action figure superstars. Each new region, be it a jungle themed board game a la Jumanji, or a playset styled after a dusty Mexican city, double as wrestling promotions, each with their own champions, politics, and cultures.
The tone is inconsistent across these locations, though. Sometimes you come to a zone simply to challenge their local champion and to make a name for yourself. Other times you’re just passing through but get caught up in a war between neighboring promotions, complete with fortified outposts and pitched gun battles… and yet it feels like everything that happens in the Toy Box has the same level of importance to everyone else in it. A corrupt businessman attempting to cheat fights is just as abhorrent as
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