If you’re coming to Atlas Fallen expecting Deck13 to have continued down the souls-like path of their The Surge series, prepare to be surprised. Atlas Fallen does have some similarities to their previous work – you can target and destroy specific enemy body parts in combat – but is otherwise is a bit of a departure, focused more on spectacular fights against giant monsters with a huge axe than it is on careful, measured combat. It’s more Darksiders than it is Dark Souls, basically, but with weapons that get bigger the longer you use them.
The game begins (after a brief prologue) with you as a slave-like Unnamed, a part of an expedition that’s gone just a little bit wrong due to a run-in with huge, magical wraiths. After you manage to annoy the expedition’s Captain Morrath, you get sent out into the surrounding wilderness to find a thief, but instead happen to find a magical, glowing gauntlet with an entity inside it. Naturally this gauntlet allows you to fight wraiths, and you’ll soon find yourself liberating a land from a corrupt god as you battle and quest your way across various desert regions.
There are a few interesting touches, such as the inclusion of a giant ominous statue floating on the horizon, watching over you at all times, getting bigger as you get closer, and occasionally getting angry and teleporting you somewhere to fight some monsters, but the story as a whole is a bit forgettable. It’s also often delivered through dialogue that just skips over any questions and prompting – the entity in the gauntlet sometimes just suddenly remembers things or knows things with little to no further explanation. The bigger issue is the flat voice acting, and some characters’ voices don’t seem to fit them somehow. The main
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