During a recent Lords of the Fallen preview event, Wccftech's Kai Powell went hands on with the upcoming Soulslike game developed by Hexworks and published by CI Games.
Following the play session, he also talked with Lords of the Fallen Creative Director Cezar Virtosu and Executive Producer Saul Gascon. During the lengthy conversation, Kai extracted the technical details about the game's Performance and Quality modes on PlayStation 5 and Xbox Series S|X.
Saul Galscon: On both consoles, we offer performance and quality modes. The performance mode goes at 60 frames per second and 1080p resolution upscaled, which is kind of the standard in the industry. The quality mode is 2K (1440P) upscaled, running at 30 FPS. But even if you play at 60, Lords of the Fallen looks really good.
Hexworks' game will be one of the first triple-A Unreal Engine 5 showcases. During the interview, the developers highlighted the significant advancements enabled by Epic's latest version of UE.
Saul Galscon: When we started the project, Unreal Engine 5 was not available back then. But we always had a branch with whatever UE5 pre-launch builds were available. We always made sure that the game was compatible. When it was production ready, we just swapped the whole thing to UE5. The most powerful and, let's say, game-changing technology was Lumen because it allowed us to forego lightmaps, the old-school way to light environments. Whenever we came back to the designers or the artists and asked 'Hey, can you move that window just a bit to the right, so the light focuses on this corner? They would be like, 'Yes, sir!' They would move it, then click render with the towers, and then maybe we went, 'Oh, sorry, I meant three meters, not two'.
With Lumen, all
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