Outside of death itself, one of the things that haunts humans the most is the idea that we might eventually lose our memories, our sense of self and effectively our existence. Dementia, Alzheimers and other neurodegenerative diseases are frankly terrifying, and it’s with good reason that so much research is being done to find ways to stall and prevent their occurrence. The Gap sees one neuroscientist’s quest to heal his wife send him hurtling into memories and moments from the past, and on into a multiverse where the cure might be found.
So no, The Gap has nothing to do with that once omnipresent fashion retailer, but instead leans into the narrative prop de jour, of a multiverse of possibilities. Conceptually, though, it’s far removed from the kinds of time travel and multiverse shenanigans that we see in comic books and movies, and rather has more common ground with hard sci-fi mixed into the psychological exploration.
Faced with the prospect of his wife losing her memories, neuroscientist Joshua Hayes is drawn into signing up to test an experimental treatment using nanobots to control brainwave patterns. This… was probably ready for human trials, to be honest, though does start to allow Joshua to explore memories in a much more vivid fashion, and eventually delve into the multiverse theories.
The game leaps back and forth between points in time, exploring a messy apartment with warnings daubed on the window, plants a good few months beyond the last time they were watered, and general disarray from a life that’s completely fallen apart. However, finding particular items within this environment allows you to delve down to a time in the past, experiencing formative moments in Joshua’s life as you quest for that
Read more on thesixthaxis.com