Arkane Studios has had an outstanding track record over the past decade developing critically successful titles that are saturated with interesting stories set in unique worlds. After working on Dishonored and Prey, Arkane’s development team in Austin shifted gears a little, while its Lyon studio focused on the time-bending shooter Deathloop. Redfall is what Arkane Austin has been cooking up, and although it does have some familiar characteristics to those previous titles, it is also very different from what has come before it.
At a recent preview event, I was given a couple of hours of hands-on time with Redfall to play through a mission about a third of the way into the main story. The backdrop for the game is the fictional town of Redfall, where vampires are running rampant on an island after someone has pulled a Mr. Burns by blocking out the sun. After selecting one of four available characters I was tasked with investigating the Addison Manor, a point of interest located in another district on the southern side of the map.
Related: Bethesda drops new story trailer for Redfall, showcasing the game’s biggest, baddest vampires
Before venturing off, I pumped a few skills points into the ability tree for my character, Devinder. This allowed me to spec into unique areas of Dev’s available tools and modify how they worked. His javelin could be launched at nearby foes and cause them to be electrocuted. Dev’s movement-based ability let him throw out a disc-shaped gadget that meant he could teleport to its location. Lastly, the ultimate ability had him jam a UV Blacklight into the ground that froze vampires where they stood. Each playable character in Redfall has a variety of powers that make them all handle a little
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