Hello everyone! My name is Stephanie, and I am the community manager at Amplitude Studios, and I am here to tell you a little more about our latest game, Endless Dungeon.
Endless Dungeon is a genre-blending roguelite developed by Amplitude Studios and published by Sega – equal parts top-down tactical action & twin-stick shooter with a sprinkle of tower defense. For the uninitiated, roguelite means your unlocked progression persists through each run. Players find themselves stranded aboard a derelict space station where they must recruit an eclectic band of heroes – who have no business being friends – and protect their Crystal Bot-buddy as they work to find answers and fight through never-ending waves of monsters who have been twisted by less-than-ethical scientific experiments…. Or die trying. Then, respawn, reload, and die, die again.
Bunker, Cartie and Shroom arrive at the Astral Harbor’s Elevator with the crystal
No stranger to the roguelite genre, we here at Amplitude Studios are building on our already impressive (and award-winning, ahem) inter-connected Endless Universe, where the game is set. As a spiritual successor to Dungeon of the Endless (DotE), Endless Dungeon brings massive changes to the series – with full & direct player control, evolution to full 3D, and an evocative art style, players will lose themselves and their lives within the dimly lit corridors of the expansive space station. Players will be challenged to fight through hordes of grotesque blobs, bugs, blurs, and bots, all while they learn more about the heroes and what brought each of these eclectic personas to this long-abandoned location.
Fassie the bartender is prepping some helpful beverages for our heroes next run
But, before we go
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