Grinding Gear Games has released a new patch for Path of Exile 2, currently in early access for Xbox Series X/S, PS5, and PC. It offers numerous gameplay improvements and changes, including reducing the player’s size to zero while dodge rolling to get between enemies more easily. Certain smaller monsters can also be pushed while dodging, making it easier for players to escape from corners.
Passive block chance will also work against hits from every direction instead of only the front, while Rain of Arrows and Firestorm have a hit-rate limit. The latter is to prevent them from destroying bosses with large hitboxes and shouldn’t affect clear against regular foes. If you found the Magma Barrier modifier on enemies irritating, it now provides less defense.
Ultimatum has been a sore spot since its launch due to its difficulty, which made earning Ascendancy Points much more frustrating. GGG has improved balance with enemies and bosses while reining in the tougher modifiers. Check out some of the patch notes below and full details here.
Head here for more details on Path of Exile 2’s early access. You can also read our review.
0.1.0d Patch Notes
General Improvements and Changes
Trigger Gems and Energy Gain
Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing. In order to address this we are now making “Monster Power” part of the calculation for energy gain.
This means that it’s far easier to trigger skills from Unique Monsters than it is from normal monsters, but you also hit many more normal monsters when fighting. Another issue was using low level skills with unconditional ailment applications such as Flame Wall to ignite enemies for triggering. In order to make the source of the ignite matter we are making the energy gain be dependent on the
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