It's not often that a game's birth has a story as interesting as that of Paragon: The Overprime. To talk about it, we have to go back to an age before that of Fortnite, when Epic Games was trying a bunch of different projects powered by the shiny new Unreal Engine 4. There was Unreal Tournament, which was canceled in 2018, and there was a third-person MOBA game called Paragon, also canceled in the same year, after Fortnite had already turned into an incredible golden goose for Epic.
By that time, however, Paragon had already gathered somewhat of a cult following among MOBA fans. As such, when Epic Games released the game's assets for free, multiple projects for its revival were started. One of them was spearheaded by Yong-Hoon Choi, who had been working at Epic Games Korea since 2013 and was a massive fan of the game. Choi ultimately started its own development team called SoulEve to make Paragon: The Overprime, released last December by Netmarble (which had acquired SoulEve at that point) on Steam and Epic Games Store as an early access title.
Wccftech recently had the opportunity to talk with Yong-Hoon Choi about the project's genesis and what the road ahead looks like, including console ports (with optional cross-play).
First of all, why did you decide to pursue the revival of Paragon? Can you tell us the story of reaching out to Epic about this?
Being a former developer at Epic Games, I was always a big fan of Paragon since the internal testing. All gamers know the feeling of doom when their go-to game closes down, but I asked myself, what if I have the ability to revive the game? The story began there. I’m sure every fan would make the same choice I did. Especially because I wanted to revive the Twinblast, which was
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