The first gameplay for Suicide Squad: Kill the Justice League was revealed during Sony's State of Play February livestream, confirming that it will be a live-service game focusing on single-player and co-op gameplay.
The extended gameplay shown during the State of Play gave us the most in-depth look at the game yet. Confirmed to be still set in Rocksteady's "Arkhamverse," roughly five years after Arkham Knight, the conceit of Suicide Squad sees that familiar universe from the side of the villains. That new perspective also brings in some new gameplay systems, which can be experienced in either single-player or co-op.
Internet connection required to play Suicide Squad: Kill the Justice League, even in solo play https://t.co/mUdolxYNz3 pic.twitter.com/EGPQflnZ8S
Each of the villains are highly mobile, able to grapple, fly, and even dash at high-speed across the city to fight confront enemies and unleash their different skills. Unlike the Batman games, gunplay is a big focus for combat, in addition to the close-range strikes. Each character can be decked out with different upgradeable weapons incorporating elements and details referencing other heroes and villains from the DC universe; such as Captain Boomerang's speed-force gauntlet, allowing him to teleport across distances.During the in-depth look, we also confirmed that earlier leaks showing an RPG-style gear system and live-service elements were accurate, with Rocksteady further confirming that it will require an online connection even when playing solo. As you play the game, you'll gain loot and different armor for your chosen character, which can be upgraded to boost a villain's power in the world zones. The developers also confirmed that a battle pass focusing on
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