The fate of humanity is in your paws, but you’re not a head of state or even part of a shadowy illuminati cabal. No, in Humanity you’re just a dog. Well, that’s putting it lightly, since you’re a) a Shiba Inu and b) made out of pure light. People will naturally follow your direction. Humanity is quite a strange game when you put it like that…
The goal of each stage is quite simply to direct endless crowds of humans from their spawn point to a glowing exit. As the old adage goes, an individual person might be intelligent, but once they’re in a crowd, that intelligence drops precipitously. In Humanity, they’ve been reduced to a mindless mass content to march forward unless told to do otherwise.
That’s where you come in, you handsome glowing Shiba Inu, you. Run around ahead of the stream of people and you can bark to the skies and place a command to change direction, to jump, to long jump, to… be a bit floaty?
The levels that you face are suitably minimalist, made from large blocks that give you a simple structure to navigate and understand. Humans can climb up striped walls and survive a drop of two, darker blocks can be pushed and drop into slots (and you can place a command on top that moves with the block for when people then walk on its top), switches will trigger parts of the world so long as people are walking across them, and more.
There’s ten developer-made levels within the time-limited demo that’s currently available, and things escalate quickly. For one thing, you want to pass by the Goldies – tall golden humanoids that will follow a crowd – and then there’s things like large fans that can blow people around, and a few encounters with the Others – dark humans that are rather ominous looking and which will provide
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