Recently,developer Wizards of the Coast released new playtest content for its upcoming One D&D ruleset, introducing tabletop players to the updated versions of the druid and paladin classes. The new gameplay mechanics and updated abilities for the druid (a shapeshifter, warden of nature, and wielder of elemental magic) and paladin (an oath-sworn champion who smites evil and bolsters allies with protective miracles), coupled with previously revealed rules for the cleric, bard, rogue, and ranger, hint at two major trends of character class design for One D&D — giving each class more versatility, and giving certain class groups a shared signature power.
The playtest rules for One D&D, the system designed to replace or add new updates to 5e and prepare for what is essentially 5.5e, divides the 12 classic character classes into four categories: expert, mage, priest, and warrior. So far, playtesters have gotten to offer feedback on the expert classes (rogue, bard, and ranger) as well as the priest classes (cleric, druid, and paladin). Besides revising certain class powers to be less situational, all the expert classes have the Expertise feature, granting bonuses to certain Skills, while all the Priest classes have a Channel feature that invokes divine magical effects. Such playtest changes might indicate what to expect from One D&D's warrior and mage classes.
Related: The Intriguing Historical Origins Of D&D Paladins & Druids
According to the expert classes playtest document for One D&D, the warrior category will contain the following classes: fighter, barbarian, and monk. In fifth edition, each of these mechanically distinct classes are designed to be masters of physical combat. The barbarian's combat prowess is centered
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