Wizards of the Coast’s plans to update continue with One D&D’s playtest materials being released at regular intervals. With each set of materials, WotC asked the playing community to test the new mechanics and abilities to help shape the future of the game. While some of these new changes have been welcomed, others have proven to be more divisive and even hated by the community.
To date, the One D&D playtests have focused on character origins and classes, with the most recent playtest proposing some big changes for
Clerics are one of the core parts of any party, with the class being synonymous with healing. The third set of One D&D playtest materials focused solely on this class alongside revisiting some species options. However, one of the changes, holy orders at level two, seems completely unnecessary.
In an attempt to make clerics in more unique, holy orders allow players to spec their cleric for a proposed role within the party even before they choose their subclass at level three. While the intention seems to be to better clarify a clerics' role, these holy orders feel far too similar to a paladin. It also feels strange to choose a holy order before a subclass, of which there are currently 14 to choose from, further complicating the cleric.
Related: One D&D Class Changes (& How They Affect You)
The second One D&D playtest saw the bard getting a major upgrade to one of their core mechanics. Part of the proposed changes to the bard's class features means that Bardic Inspiration will have many more uses making it a much more versatile feature. Currently, bards can use their inspiration to give fellow players a boost on ability checks, attack rolls, or saving throws by allowing their inspiration die to be added to the
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