WoW: Dragonflight has a pair of updates on the way - 10.0.7 and 10.1. Recently, I received a sneak preview of what sort of content is coming to the game in 10.1’s update, courtesy of Blizzard Entertainment. After the preview, and group Q&A session, I had a chance to sit down 1-on-1 with Ion Hazzikostas (Game Designer) and Holly Longdale (Executive Producer).
We had an excellent chat about the design philosophy for World of Warcraft: Dragonflight, how things have changed over the years, Retribution Paladins, the Trading Post, and much more. I learned a great deal from Ion between this and our previous chat. As a long-time World of Warcraft player, I’m incredibly excited for both 10.0.7, and 10.1.
Ion Hazzikostas: I mean, Deathwing is dead. And if World of Warcraft has taught me anything, it's that once you defeat someone and you extract loot from their corpse, there's no chance they would ever come back.
Jason: Oh yeah! Never!
Holly Longdale: Great question. The reason we created Trading Post was based on a healthy number of years of feedback from the community looking for, just as you said, how can we get access to, you know, either items that in some cases have been either removed from the game, not in every case, but more novelty and things to chase in a system where for us, you know we are an MMO. Content is, you know, our lifeblood as well. And tying it to content felt like the right path to go down for Trading Post.
And it's an experiment, right? And so we never know what's going to ring true for players in this one. We are it's doing better than we expected. And of course, you know, we have a healthy amount of delight when that happens. Is it perfect? No.
But part of this monthly cadence we're doing for Trading Post and
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